Gamified Violin Playing in Virtual Reality Based Metaverse Environment

dc.authorid0000-0001-8639-8408en_US
dc.authorid0000-0002-4162-7585en_US
dc.contributor.authorAykut, Ercan
dc.contributor.authorTaş, Sena
dc.date.accessioned2024-06-24T10:09:05Z
dc.date.available2024-06-24T10:09:05Z
dc.date.issued2023en_US
dc.departmentİstanbul Gelişim Meslek Yüksekokuluen_US
dc.description.abstractViolin is one of the most significant musical instruments of both Turkish and western music. It is a stringed instrument played with a bow. Due to its fretless nature, it is relatively difficult to learn and play the instrument, compared with other musical instruments. In this study, a violin has been modeled to be played in virtual reality and metaverse environment is for a better and more entertaining violin education. Even if the student does not actually have a violin in hand, by means of virtual reality glasses, the modeled violin can be seen in the virtual reality environment. The camera of the Oculus Quest 2 Virtual Reality Glasses and haptic gloves are used to sense the both student's finger pressing and bow movements. By means of this study, the student does not need to own a real violin. Considering that a good violin has a high cost, the student will not need to spend high cost to buy the instrument. Besides, the biggest problem of the violin and other stringed musical instruments is the tuning of the instrument. Without a good tuning, the strings will not sound harmoniously and the student will not be able to play correctly because of not hearing the correct sound. Tuning ability needs some experience. But there is no tuning problem in the violin modeled in this study since it does not have real strings which means that even a beginner level student will not have a tuning problem. Also, in this study, while playing various exercises and songs, the musical notes needed to be pressed on the violin are highlighted to ensure that the student confirms whether to play correctly. The study is an alternative material of violin education in a more entertaining way.en_US
dc.identifier.doi10.57020/ject.1298919en_US
dc.identifier.endpage11en_US
dc.identifier.issn2757-8267
dc.identifier.issue1en_US
dc.identifier.startpage7en_US
dc.identifier.urihttps://hdl.handle.net/11363/7434
dc.identifier.urihttps://doi.org/
dc.identifier.volume3en_US
dc.institutionauthorAykut, Ercan
dc.institutionauthorTaş, Sena
dc.language.isoenen_US
dc.publisherİzmir Akademi Derneğien_US
dc.relation.ispartofJournal of Emerging Computer Technologiesen_US
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectMetaverseen_US
dc.subjectVirtual Realityen_US
dc.subjectGamificationen_US
dc.subjectUnreal Engineen_US
dc.subjectViolinen_US
dc.titleGamified Violin Playing in Virtual Reality Based Metaverse Environmenten_US
dc.typeArticleen_US

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